#ifndef FLAKE_H
#define FLAKE_H

#include <stdlib.h>
#include <GL/glut.h>

#include "vector3f.h"

class flake {
public:
	vector3f pos, vel;
	float size;

	flake();
	virtual ~flake();

	void init();
	void reset();
	void nextPos(float rscale, vector3f* wind);
	void plot();

};

#endif
